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Welcome to

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weapons stats!

My name is Leo. I am New State Mobile A-Squad Partner. And I might get a bit nerdy sometimes and this game is an example of it. 

I made a table with every weapon stats and on it’s base created this website. It took a lot of time and strength. So, if you feel generous enough, you can support me via Patreon or Boosty. You will find links above. Thank you.

Base damage is measured by shooting singlefirefly in the body of the enemy more than once to reduce inaccuracies.

Overall damage is calculated automatically using body parts multipliers, armor protection reduction and weapon multipliers. 

!note that different types of weapons have different multipliers. For example, SMG’s deal more damage to limbs!

Hits are calculated by dividing 100 (hit points) by damage of the weapon. [100/D]

TTK is calculated by dividing weapon’s fire rate (bullets per second) by number of hits required to knock a player subtracting one. [BPS/(Hits-1)]. 

We need to subtract one hit because we start counting as soon as first bullet hits the body. So AWM takes no time to knock a player with a headshot

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